/*
 * AttackState.h
 *
 *  Created on: 21/05/2011
 *      Author: DessaVida
 */

#ifndef ATTACKSTATE_H_
#define ATTACKSTATE_H_

#include "core/State.h"
#include "entity/GameObject.h"
#include "entity/Physics.h"

class AttackState : public State<GameObject>{
public:
	AttackState();
	virtual ~AttackState();

	void Enter(GameObject* owner);

	void Execute(GameObject* owner);

	void Exit(GameObject* owner);

	string toString();
};

#endif /* ATTACKSTATE_H_ */
